First multiplayer flight in Open Horizon’s history, with duct-tape implementation over boost::asio. While I’m resting(got red eyes lately, so trying to stay away from laptop for a while, at least at home), asked a friend to help me with network. He’s going to implement an important part for some miso soup. I’m not going to implement full multiplayer support right now (who will play it anyway?), but still think that it would be good to have multiplayer-aware architecture before I go deep into game mechanics.
2 thoughts on “Multiplayer… almost”
I got a group of over 6 friends who have been following this project since the start.
and we are REALLY, looking forward to this feature.
Keep up the good work!
Thank you for the waiting. Maybe I’ll put more effort into multiplayer in the next update.