Instead of working on a flight model, I’ve researched locations’ format and texture assignment in AH a bit. Looks trashy without proper shaders and post-processing, but it’s an another step on a long way. I wish I had more free time…
A friend of mine (I don’t know if game files’ modification is legal or not) also found another approach in flight model’s research – to modify plane’s parameters, run the game and see, how it affects plane’s performance. By the way, Assault Horizon doesn’t recognize my PS3 controller on PC and I can’t complete the first mission with a keyboard, lol. Thus I shall start with F-22′s params.
I hardly believe that AH can recognize my save files from PS3