{"id":80,"date":"2014-09-26T23:06:55","date_gmt":"2014-09-26T19:06:55","guid":{"rendered":"http:\/\/zxstudio.org\/blog\/?p=80"},"modified":"2014-09-26T23:06:55","modified_gmt":"2014-09-26T19:06:55","slug":"weekly-update-less-words-progress","status":"publish","type":"post","link":"http:\/\/zxstudio.org\/blog\/2014\/09\/26\/weekly-update-less-words-progress\/","title":{"rendered":"Weekly update. Less words, more progress."},"content":{"rendered":"<p>So I missed a whole week this time. But I have an excuse, or even a pair of them! First, I&#8217;ve been working on the new menus&#8217; UI all this time, and now it&#8217;s nearly finished, though a few rough spots remain here and there, mainly due to gamepad support being somewhat inconsistent. The new controls menu with support for gamepad and (in future) touch controls also took some time to get right.<\/p>\n<p>Another excuse is, Wasteland 2 came out. And it&#8217;s good. No, it&#8217;s not astonishing, and it probably will never achieve such cult status as Fallout did, but it&#8217;s quite enjoyable once you get past the brutality of first-levels combat, and so I spend some of my free time playing it instead of coding.<\/p>\n<p>Here&#8217;s a screenshot of the new menu UI. It&#8217;s quite similar to mock-ups that I posted before, no big surprises here, but it&#8217;s an actual, in-game screenshot, just to document progress I&#8217;m making.<\/p>\n<p><!--more--><\/p>\n<figure id=\"attachment_81\" aria-describedby=\"caption-attachment-81\" style=\"width: 1040px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2014\/09\/menu.png\"><img loading=\"lazy\" class=\"size-full wp-image-81\" src=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2014\/09\/menu.png\" alt=\"An in-game screenshot of controls menu.\" width=\"1040\" height=\"806\" srcset=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2014\/09\/menu.png 1040w, http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2014\/09\/menu-300x232.png 300w, http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2014\/09\/menu-1024x793.png 1024w\" sizes=\"(max-width: 1040px) 100vw, 1040px\" \/><\/a><figcaption id=\"caption-attachment-81\" class=\"wp-caption-text\">An in-game screenshot of controls menu.<\/figcaption><\/figure>\n<p>I&#8217;m going on a vacation during the next week, so there will be no updates for a little while, and no work will be done on Return of Dr. Destructo. But never fear: I still hope to release PC version of the game before New Year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I missed a whole week this time. But I have an excuse, or even a pair of them! First, I&#8217;ve been working on the new menus&#8217; UI all this time, and now it&#8217;s nearly finished, though a few rough spots remain here and there, mainly due to gamepad support being somewhat inconsistent. The new <a class=\"read-more\" href=\"http:\/\/zxstudio.org\/blog\/2014\/09\/26\/weekly-update-less-words-progress\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v18.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Weekly update. Less words, more progress. - ZX Studio Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/zxstudio.org\/blog\/2014\/09\/26\/weekly-update-less-words-progress\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Weekly update. Less words, more progress. - ZX Studio Blog\" \/>\n<meta property=\"og:description\" content=\"So I missed a whole week this time. But I have an excuse, or even a pair of them! First, I&#8217;ve been working on the new menus&#8217; UI all this time, and now it&#8217;s nearly finished, though a few rough spots remain here and there, mainly due to gamepad support being somewhat inconsistent. 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