{"id":650,"date":"2020-08-22T01:16:37","date_gmt":"2020-08-21T21:16:37","guid":{"rendered":"http:\/\/zxstudio.org\/blog\/?p=650"},"modified":"2020-08-22T01:16:38","modified_gmt":"2020-08-21T21:16:38","slug":"turn-based-mode-in-pathfinder-kingmaker","status":"publish","type":"post","link":"http:\/\/zxstudio.org\/blog\/2020\/08\/22\/turn-based-mode-in-pathfinder-kingmaker\/","title":{"rendered":"Turn-based mode in Pathfinder: Kingmaker"},"content":{"rendered":"\n<p>So, both me and <a href=\"http:\/\/zxstudio.org\/blog\/author\/razgriz\/\">Razgriz<\/a> were pretty silent for a long while. Sorry about that, changes in our lives, etc. etc. I, for one, joined the illustrious Owlcat Games studio to work on Pathfinder: Kingmaker and future CRPGs. Here&#8217;s an article I wrote about my experience on adding turn-based mode to Pathfinder: Kingmaker, which is what I, along with my colleagues, were working for quite a while:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.kickstarter.com\/projects\/owlcatgames\/pathfinder-kingmaker\/posts\/2930560\">https:\/\/www.kickstarter.com\/projects\/owlcatgames\/pathfinder-kingmaker\/posts\/2930560<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, both me and Razgriz were pretty silent for a long while. Sorry about that, changes in our lives, etc. etc. I, for one, joined the illustrious Owlcat Games studio to work on Pathfinder: Kingmaker and future CRPGs. Here&#8217;s an article I wrote about my experience on adding turn-based mode to Pathfinder: Kingmaker, which is <a class=\"read-more\" href=\"http:\/\/zxstudio.org\/blog\/2020\/08\/22\/turn-based-mode-in-pathfinder-kingmaker\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v18.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Turn-based mode in Pathfinder: Kingmaker - ZX Studio Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/zxstudio.org\/blog\/2020\/08\/22\/turn-based-mode-in-pathfinder-kingmaker\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Turn-based mode in Pathfinder: Kingmaker - ZX Studio Blog\" \/>\n<meta property=\"og:description\" content=\"So, both me and Razgriz were pretty silent for a long while. Sorry about that, changes in our lives, etc. etc. I, for one, joined the illustrious Owlcat Games studio to work on Pathfinder: Kingmaker and future CRPGs. 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I have worked in game industry since 2008 on MMOs and mobile games, but now I work for Owlcat Games on great old-school RPGs. In my free time, I like to play rock'n'roll on my guitar and travel.\",\"url\":\"http:\/\/zxstudio.org\/blog\/author\/maxed\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Turn-based mode in Pathfinder: Kingmaker - ZX Studio Blog","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"http:\/\/zxstudio.org\/blog\/2020\/08\/22\/turn-based-mode-in-pathfinder-kingmaker\/","og_locale":"en_US","og_type":"article","og_title":"Turn-based mode in Pathfinder: Kingmaker - ZX Studio Blog","og_description":"So, both me and Razgriz were pretty silent for a long while. Sorry about that, changes in our lives, etc. etc. I, for one, joined the illustrious Owlcat Games studio to work on Pathfinder: Kingmaker and future CRPGs. 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