{"id":639,"date":"2019-03-10T09:32:28","date_gmt":"2019-03-10T05:32:28","guid":{"rendered":"http:\/\/zxstudio.org\/blog\/?p=639"},"modified":"2019-03-10T09:45:36","modified_gmt":"2019-03-10T05:45:36","slug":"open-horizon-progress-report-3","status":"publish","type":"post","link":"http:\/\/zxstudio.org\/blog\/2019\/03\/10\/open-horizon-progress-report-3\/","title":{"rendered":"Open Horizon progress report"},"content":{"rendered":"<p>New build for windows will be automatically compiled on every commit, so it&#8217;s now possible to get the most fresh build rather then waiting for the next release. I will also be notified if I break linux build.<\/p>\n<p><a href=\"https:\/\/github.com\/undefined-darkness\/open-horizon\/releases\/download\/Latest\/latest_win32.zip\">latest_win32<\/a> status: <img src=\"https:\/\/ci.appveyor.com\/api\/projects\/status\/070bsencsnrncjmc?svg=true\n\" align=\"middle\" style=\"margin-top:10px\" \/><\/p>\n<p>Open Horizon is now multithreaded and I see good performance improvement on my macbook air.<\/p>\n<p>Various graphical improvements: shadows, heat effect, sun shafts, better missile trails, fixed landscape seams and tree imposters, etc.<\/p>\n<p>XBox controller should work fine now, but since I can&#8217;t get it working correctly in wireless mode, I will try some other input library in the future.<br \/>\n<a href=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2019\/03\/open-horizon-screenshot.png\"><img loading=\"lazy\" src=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2019\/03\/open-horizon-screenshot.png\" alt=\"\" width=\"1035\" height=\"625\" class=\"alignnone size-full wp-image-644\" srcset=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2019\/03\/open-horizon-screenshot.png 1035w, http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2019\/03\/open-horizon-screenshot-300x181.png 300w, http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2019\/03\/open-horizon-screenshot-768x464.png 768w, http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2019\/03\/open-horizon-screenshot-1024x618.png 1024w\" sizes=\"(max-width: 1035px) 100vw, 1035px\" \/><\/a><br \/>\nI don&#8217;t have much time to work on this project but will continue occasionally improving it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New build for windows will be automatically compiled on every commit, so it&#8217;s now possible to get the most fresh build rather then waiting for the next release. I will also be notified if I break linux build. latest_win32 status: Open Horizon is now multithreaded and I see good performance improvement on my macbook air. <a class=\"read-more\" href=\"http:\/\/zxstudio.org\/blog\/2019\/03\/10\/open-horizon-progress-report-3\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[6],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v18.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Open Horizon progress report - ZX Studio Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/zxstudio.org\/blog\/2019\/03\/10\/open-horizon-progress-report-3\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Open Horizon progress report - ZX Studio Blog\" \/>\n<meta property=\"og:description\" content=\"New build for windows will be automatically compiled on every commit, so it&#8217;s now possible to get the most fresh build rather then waiting for the next release. I will also be notified if I break linux build. latest_win32 status: Open Horizon is now multithreaded and I see good performance improvement on my macbook air. 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