{"id":522,"date":"2016-12-10T23:15:31","date_gmt":"2016-12-10T19:15:31","guid":{"rendered":"http:\/\/zxstudio.org\/blog\/?p=522"},"modified":"2016-12-10T23:15:31","modified_gmt":"2016-12-10T19:15:31","slug":"rpg-combat-prototype","status":"publish","type":"post","link":"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/","title":{"rendered":"RPG Combat Prototype"},"content":{"rendered":"<p>A few of my colleagues and me decided to try our hand at creating an RPG. Now, this is a long process, and we&#8217;re presently at the very beginning, and none of us are experienced game designers. So the only way to go is to prototype, iterate and playtest.<\/p>\n<p>Today, I invite you to test a combat system for this RPG. It looks a lot like JRPG\/Dungeo Crawler combat, but I tried to make it a bit different from the usual fare in these genres, by putting emphasis on difficulty of each combat, instead of dungeon (a sequence of combats) as a whole. So, health and mana of all characters are fully restored after each battle, like in many modern western games.<\/p>\n<p>The test is quite simple: you have to fight 5 battles of increasing difficulty until you defeat a boss. This should take less then an hour, I believe (and so there are no save\/loads). I&#8217;ve been working on this for some weeks in the evenings, so don&#8217;t expect much of it, especially visually, but I think it should be playable enough for more-or-less experienced players now. The test is programmed in C++, but is compiled for web via Emscripten.<\/p>\n<p>I welcome all feedback you can give: what did you like, what frustrated you, what was funny etc. Please do not hesitate to write a comment to this post, or drop me a line <a href=\"mailto:maxed@zxstudio.org\">by e-mail<\/a>.<\/p>\n<h2><a href=\"http:\/\/zxstudio.org\/projects\/rpg_combat_test\/rpg_combat_test.html\">Play RPG Combat Test v0.1<\/a><\/h2>\n<p><img loading=\"lazy\" src=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/12\/rpg_screen-1024x794.png\" alt=\"\" width=\"792\" height=\"614\" class=\"aligncenter size-large wp-image-525\" srcset=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/12\/rpg_screen-1024x794.png 1024w, http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/12\/rpg_screen-300x233.png 300w, http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/12\/rpg_screen-768x595.png 768w, http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/12\/rpg_screen.png 1040w\" sizes=\"(max-width: 792px) 100vw, 792px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few of my colleagues and me decided to try our hand at creating an RPG. Now, this is a long process, and we&#8217;re presently at the very beginning, and none of us are experienced game designers. So the only way to go is to prototype, iterate and playtest. Today, I invite you to test <a class=\"read-more\" href=\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v18.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>RPG Combat Prototype - ZX Studio Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"RPG Combat Prototype - ZX Studio Blog\" \/>\n<meta property=\"og:description\" content=\"A few of my colleagues and me decided to try our hand at creating an RPG. Now, this is a long process, and we&#8217;re presently at the very beginning, and none of us are experienced game designers. So the only way to go is to prototype, iterate and playtest. Today, I invite you to test [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/\" \/>\n<meta property=\"og:site_name\" content=\"ZX Studio Blog\" \/>\n<meta property=\"article:published_time\" content=\"2016-12-10T19:15:31+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/12\/rpg_screen-1024x794.png\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"MaxEd\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebSite\",\"@id\":\"http:\/\/zxstudio.org\/blog\/#website\",\"url\":\"http:\/\/zxstudio.org\/blog\/\",\"name\":\"ZX Studio Blog\",\"description\":\"\",\"publisher\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/#\/schema\/person\/0a2cf38b4b9456c20b27bf9837c90b78\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"http:\/\/zxstudio.org\/blog\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"ImageObject\",\"@id\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#primaryimage\",\"inLanguage\":\"en-US\",\"url\":\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/12\/rpg_screen.png\",\"contentUrl\":\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/12\/rpg_screen.png\",\"width\":1040,\"height\":806},{\"@type\":\"WebPage\",\"@id\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#webpage\",\"url\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/\",\"name\":\"RPG Combat Prototype - ZX Studio Blog\",\"isPartOf\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/#website\"},\"primaryImageOfPage\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#primaryimage\"},\"datePublished\":\"2016-12-10T19:15:31+00:00\",\"dateModified\":\"2016-12-10T19:15:31+00:00\",\"breadcrumb\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"\u0413\u043b\u0430\u0432\u043d\u043e\u0435 \u043c\u0435\u043d\u044e\",\"item\":\"http:\/\/zxstudio.org\/blog\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"RPG Combat Prototype\"}]},{\"@type\":\"Article\",\"@id\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#article\",\"isPartOf\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#webpage\"},\"author\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/#\/schema\/person\/0a2cf38b4b9456c20b27bf9837c90b78\"},\"headline\":\"RPG Combat Prototype\",\"datePublished\":\"2016-12-10T19:15:31+00:00\",\"dateModified\":\"2016-12-10T19:15:31+00:00\",\"mainEntityOfPage\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#webpage\"},\"wordCount\":246,\"commentCount\":0,\"publisher\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/#\/schema\/person\/0a2cf38b4b9456c20b27bf9837c90b78\"},\"image\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#primaryimage\"},\"thumbnailUrl\":\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/12\/rpg_screen-1024x794.png\",\"articleSection\":[\"General\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/#respond\"]}]},{\"@type\":[\"Person\",\"Organization\"],\"@id\":\"http:\/\/zxstudio.org\/blog\/#\/schema\/person\/0a2cf38b4b9456c20b27bf9837c90b78\",\"name\":\"MaxEd\",\"logo\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/#personlogo\"},\"description\":\"I'm a video games programmer. I have worked in game industry since 2008 on MMOs and mobile games, but now I work for Owlcat Games on great old-school RPGs. In my free time, I like to play rock'n'roll on my guitar and travel.\",\"url\":\"http:\/\/zxstudio.org\/blog\/author\/maxed\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"RPG Combat Prototype - ZX Studio Blog","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"http:\/\/zxstudio.org\/blog\/2016\/12\/10\/rpg-combat-prototype\/","og_locale":"en_US","og_type":"article","og_title":"RPG Combat Prototype - ZX Studio Blog","og_description":"A few of my colleagues and me decided to try our hand at creating an RPG. Now, this is a long process, and we&#8217;re presently at the very beginning, and none of us are experienced game designers. So the only way to go is to prototype, iterate and playtest. 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