{"id":267,"date":"2016-03-24T00:47:23","date_gmt":"2016-03-23T20:47:23","guid":{"rendered":"http:\/\/zxstudio.org\/blog\/?p=267"},"modified":"2016-04-15T00:35:46","modified_gmt":"2016-04-14T20:35:46","slug":"resources-research","status":"publish","type":"post","link":"http:\/\/zxstudio.org\/blog\/2016\/03\/24\/resources-research\/","title":{"rendered":"Resources research"},"content":{"rendered":"<p class=\"p1\">I&#8217;ve got some progress on Ace Combat resources research, have added code to\u00a0unpack resources from base containers of AC4-6, besides Assault Horizon. Actual progress is shown <a href=\"https:\/\/github.com\/undefined-darkness\/open-horizon\/wiki\/Resources-research-progress\">here<\/a>. \u00a0Actually, it&#8217;s a low priority task I do\u00a0when I&#8217;m stalled with others, so I&#8217;m not sure how soon Open Horizon will actually use resources from previous games.<\/p>\n<p class=\"p1\"><a href=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/03\/Ace_Combat_Tier_List.jpg\"><img loading=\"lazy\" class=\"aligncenter wp-image-290 size-full\" src=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/03\/Ace_Combat_Tier_List_Short.jpg\" alt=\"Ace_Combat_Tier_List_Short\" width=\"500\" height=\"571\" srcset=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/03\/Ace_Combat_Tier_List_Short.jpg 500w, http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/03\/Ace_Combat_Tier_List_Short-263x300.jpg 263w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p class=\"p1\"><del>Sound is a different\u00a0story. I don&#8217;t want to mess with legal problems of <a href=\"http:\/\/www.cri-mw.co.jp\/product\/cs\/adx2\/index.html\">CRI&#8217;s patented HCA proprietary codec<\/a> until Open Horizon\u00a0get any descent community around. Possibly, never.<\/del>\u00a0Upd: found an open source\u00a0implementation under MIT license <a href=\"https:\/\/github.com\/morkt\/GARbro\">GARbro<\/a>\u00a0so I can port that to C++ and use in Horizon without messing with a suspicious source code from japanese\u00a0boards.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve got some progress on Ace Combat resources research, have added code to\u00a0unpack resources from base containers of AC4-6, besides Assault Horizon. Actual progress is shown here. \u00a0Actually, it&#8217;s a low priority task I do\u00a0when I&#8217;m stalled with others, so I&#8217;m not sure how soon Open Horizon will actually use resources from previous games. Sound <a class=\"read-more\" href=\"http:\/\/zxstudio.org\/blog\/2016\/03\/24\/resources-research\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[6],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v18.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Resources research - ZX Studio Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/zxstudio.org\/blog\/2016\/03\/24\/resources-research\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Resources research - ZX Studio Blog\" \/>\n<meta property=\"og:description\" content=\"I&#8217;ve got some progress on Ace Combat resources research, have added code to\u00a0unpack resources from base containers of AC4-6, besides Assault Horizon. Actual progress is shown here. \u00a0Actually, it&#8217;s a low priority task I do\u00a0when I&#8217;m stalled with others, so I&#8217;m not sure how soon Open Horizon will actually use resources from previous games. Sound [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"http:\/\/zxstudio.org\/blog\/2016\/03\/24\/resources-research\/\" \/>\n<meta property=\"og:site_name\" content=\"ZX Studio Blog\" \/>\n<meta property=\"article:published_time\" content=\"2016-03-23T20:47:23+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2016-04-14T20:35:46+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/zxstudio.org\/blog\/wp-content\/uploads\/2016\/03\/Ace_Combat_Tier_List_Short.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Razgriz\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":[\"Person\",\"Organization\"],\"@id\":\"http:\/\/zxstudio.org\/blog\/#\/schema\/person\/0a2cf38b4b9456c20b27bf9837c90b78\",\"name\":\"MaxEd\",\"logo\":{\"@id\":\"http:\/\/zxstudio.org\/blog\/#personlogo\"},\"description\":\"I'm a video games programmer. 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